like most people, I was completely in the dark to the world of tabletop RPGs until a few months ago. (RPG stands for “role playing game”). The mainstream tabletop RPG today is Dungeons & Dragons, which most people have at least heard of. While D&D is a fantastic game full of adventure as far as the imagination can stretch, it can be a little much for someone learning tabletop RPG basics like myself. So I decided to do some research and found a fantastic game called Dungeon World. The game focuses more on the creative aspect, like how you choose to handle a situation, rather than a more number based format like D&D.
Players: Dungeon World is typically played with three to five players, one being the Dungeon Master and the rest being characters.(I’ll explain the DM’s role later).
Dye: Each player has two die, one being the damage die for attacks/defense. The other being health/HP. The number of sided die depends on your characters damage and health. Normally a twenty sided and twelve sided are a safe bet. I’m using a twenty and a eight sided currently.
Notebook: Each character has specific abilities which all play a role in how the story pans out. It’s important to have the basic moves and stats somewhere on hand for in game reference.
Attention: This is a big one. Games like D&D and Dungeon World require absolute attention. When friends start to have side conversations or start using their cellphones it will kill the game. This happend a lot with my group of friends. Treat it like you would a movie.
Map(optional): This can be really fun if done right. By right, I mean not over doing it. A big part of DW is discovering things as you play. It is a good idea to have a base model to get started though. Like a land mass with key points, things of that nature.
Now that you have some basic matireals it’s time to make your character. Dungeon World has pre-made characters that work well together. Click here for information on each character. Once you have picked a class click here and download the play kit PDF. Your character sheet should be there. Once you have filled out your sheet, you’re ready to play.
The Dungeon Master
Now that everyone has a character it’s time to choose a DM. You can think of the DM as the narrator, creating the setting as you go along. (Vague example, you awake in a dim torch lit cell. You are chained to the wall. What do you do?). It’s important to remember as the DM that you are not making the story you are simply placing the characters in a situation,(trap doors, enemy’s, mind puzzles) and asking them how they want to go about it. As the characters it’s important to remember that you are not making the story you are simply choosing how to deal with scenarios thrown your way. Both the DM and the characters build the story together, otherwise it will get really boring.
Now that you have everything and everyone ready, have the DM create a setting (ending with a question like, “what do you do?”). Each character will take turns making a move. Rolling the dice for attacks, defending, evading, or even just checking your surroundings for clues. If you haven’t already, click here for the play kit. There you will find the list of moves and such.
Thanks for reading!